Ruining the enemy's shit was fun, I'll say that.
The concept was very creative, the updates helped out a lot, and it was fun to play through the levels.
Background music would've been nice though. Hearing some trumpets play on while taking down the tower would've sounded appropriate.
All in all, it was fun.
My mind is broken now
Seriously. After playing this game several times to try and get them all, I felt like I was actually going through a mental drain, and now my mind hurts a bit.
Great brain teaser. My only complaint seems to be with laptops, since they lack a num lock key and area to make things a lot easier for the numbers section. I ought to try it again and get the hang of it in a bit.
I liked it some
Pretty cute game. Looked a bit like Bejeweled, except the chocolates kept rising upward instead of dropping down and spawning more from the top. I guess this could mean some sort of breakoff from the original game, which can be nice yet inconvenient in some situations depending on luck.
Lol, no more chocolate for anyone if I 'happen' to mess up.
I liked the look of this game. It really contributed to the gameplay, which was also somewhat puzzling. Oh, and I copy-pasted my guide from the BBS to here if anyone's getting screwed over by a few parts.
-Click the bucket, then the pump.
-Once the eagle kidnaps your stuffed rabbit, click the bucket three times to pick it up, set it upright, and use it to jump over the electric fence.
-The only thing clickable now is the tree with the gaping hole. Click that.
-Click the log that makes somewhat of a bridge.
-When the creatures flip you around to the beginning of the bridge, click the tree with the hole again.
- Look inside it, and the red creature will do the same. Knock him in when he's clickable. PSYCHE!
-Now you can cross the log bridge by clicking on that.
-Click the first floating log, then click the bluish thing (some bog monster).
-After he hits his head, go back to find some colored vines.
-Click on the red moss to see what color the chameleon is. Pull the vine that is similar to his color three times (he'll switch at every pull, so check back), and he'll pop down.
-Click on the first log again, then the chameleon's tongue.
-Traverse onto the next rock, then the beachy area.
-Climb up the roots and pick the berries from the berry bush (the one with red spots)
-Climb down, then walk to the rock on the far-down end. Click on Anika to drop the berries. She'll haul her own butt up the pole herself when the time comes.
-Climb up the two convenient staircases.
-Pull the right lever, click on the malfunctioning gears, and repeat until the power meter on the left is full so that the bridge falls.
-Click the cart to push it onto the bridge.
-Walk back to the machine, pull the right lever one more time to reveal a convenient ramp and staircase.
-Walk down the ramp, then up the trail.
-When the mountain goat appears, walk back down and guide her into the cave.
-Pull the wooden hatch to send down a boulder that takes the goat with it.
-Back down the cave and back up the pass. No obstacles this time.
-Swank. The eagle's gone. Click the bunny twice to go to it then grab it.
-Walk back to the mountain platform.
-After the mountain thing scares away the eagle, click (kiss) him because he deserves it, then take the pile of feathers.
-Click on the eagle's nest to fly all the way back home.
-What? Just because you went on an adventure to get back your rabbit doesn't mean you can still shirk from your chores! Click the bucket twice, then the pump three times.
-Click the bucket, then click the door twice.
Congrats! Not only have you beaten the game, you've gotten parential praise and a kickass pair of wings!
Difficult timimg, but a better sequel
I must say that this is quite an improvement from the last one, despite the fact that timing has become a larger issue and can absolutely screw anyone over when playing on harder difficulties, especially considering some issues with luck, like when a chopper doesn't come when you need it the most. Though the new medals feature is a very nice touch, seeing as you can use them to new advantages and other stuff in the game. That and the new kinds of levels are also rather cool, which add to another nice touch. So yeah, good sequel, nice to know it finally came out here after it was put on ArmorGames first.
Simple premise, seemingly easy, but I really like how the game plays dirty tricks as the game progresses. Kinda like that old cursor thief game I always used to play back then. Hm. The downside to this is that it would've been interesting to include a time attack in the game instead of a simple countdown type of game, or a challenge mode where the game gets intensively more annoying as the game progresses. All in all, rather fun to play. Enjoyed it.
This game is hot stuff here, and the controls are just as good. Though my only real complaint is that the choice of music wasn't the best, considering that it's an alien invasion that's happening at the moment in the game. Though I'd have to say the method to bomb enemies is remarkably unlimited, and you can do it like the nazis did in WWII to take out tanks effectively. So in short, great game right here.
I like it. Improvement from the prequels
I think I can remember the second one of this set. This one was a lot better. But like biggyd777 said, the sound selection was a bit screwy. But aside from the sound, the possiblilities are endless when trying to make a gun. I'm hoping you've seen 'Future Weapons' on the Discovery Channel, because I don't exactly remember seeing some of those featured guns on here. If there's a version 4 coming out, see if you can get even more creative and make even MORE parts. So overall, good.
lol i love future weapons (that show) thanks for the great review!
At a first glance, this game may seem simplistic, basic, and 'noobish work'. But when looked at in depth, this game is a creative idea. The bedrock physics are something I've seen in another game...but what would make a bit more sense is if there was actually some small guy pushing the bedrock around. But then again, the rocky guy doesn't make sense either. Being able to slip through holes to move around is also creative. So overall, you've got quite an imagination.
You're doing it OK
From what I could see, there was nothing wrong happening with the game. An RPG card battle for an age old game is a good way to spice it up with some flavor. One thing that you should be aware of is that I can't skip the tutorial when I already know the game. So in your full version, can you be sure to apply that? There's no telling what it's going to be like.
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