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Hybrid-Of-Souls
Yeah, that pretty much describes my room

Age 33, Male

After-schooling

Houston, TX

Joined on 12/13/05

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Monstertime guide

Posted by Hybrid-Of-Souls - December 3rd, 2009


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Table of contents
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Monstertime - 500 pts, 18 medals

I-Mockery's most recent Halloween-themed game has recently gotten medals, and it's a frustrating game for many indeed. Mostly because medals (aside from the 'I can read' medal) must be earned on normal difficulty. Anyone who's played the arcade classic 'Burgertime' can relate.

Controls/basics
- Arrow keys to move
- A or Z key to throw acid at anyone who gets close. Acid removes anyone it touches for the rest of the round, even after you lose a life. You can pick up more by getting to acid flasks that appear in the area.
- S or X key to use your taser at nearby enemies. Tased enemies will be stunned for a short period of time. You'll know they're about to get back up when they're not glowing light-blue and their eyes get googly or something.
- 1-7 number keys change the music during the middle of the game.
- P pauses the game, for if you need a breather from this madness, or if you want a bragging screenshot.
- To win, you have to assemble four parts of the given monster (blood & organ system, skeletal system, muscular system, and the skin) by walking over and pushing down pieces that are scattered around the area
- If you push down a piece onto another piece, the piece below will automatically fall down another level. Good for saving time.
- If you push down a piece onto a modern monster, they will be crushed and will respawn shortly after.
- If you push down a piece while a modern monster is standing very close to or on it, they will fall with the piece, the piece you pushed will go down farther, and the monster you killed will take longer to respawn, since they will only respawn after leaving the screen.

Other notes and tips
- If you get cut up, and the final piece hits the bottom, you will NOT lose a life.
- Close together enemies and look for alternate routes. This is important if you don't want to end up surrounded. Either bring enemies together if they're coming at you from one direction, or lure them away from your escape ladder if it looks like you're surrounded. Saves the taser, acid, and life.
- The acid, taser, and life counters max out at 9, but that doesn't mean that's as many as you can hold. Don't be fooled by the telltale 9 when you're probably holding 11.
- Save your acid flasks. They come around less frequently compared to the tasers, and for a good reason: they friggin' kill off a guy for a whole round. Save them for packs of enemies.
- Once you're on your second (or third or whatever) runthrough, bonus values for items reset.
- Beating a runthrough allows you to test your skill once more by seeing how long you can keep Doc Mock alive, while running from the monsters who have dangerously increased speeds.

Enemies
Freddy - compared to the other horror movie maniacs, he didn't slowly stalk his victims, so he comes to be naturally the fastest in this game. His claws don't have much of a reach, thankfully. He'll have cloned himself starting on level 5.
Jason - anyone who's been a Jason fan may have noticed how he magically gets around people when chasing them. He kind of does that, the way he usually climbs around to get to you.
Michael Myers - slightly slower than Jason, he seems rather generic.
Leatherface - the chainsaw wielding maniac has the longest reach out of all of them, with a chainsaw and all, so you'd be risking a lot by trying to make him fall with a head piece. He's pretty slow though. He makes his first appearance in level 2.

Point values
- Knocking down a piece to the bottom - 50 points
- Crushing an enemy - 100 points
- Making an enemy slip - 500 points
- Making two enemies slip at once - 1000 points
- Making three enemies slip at once - 2000 points (it doubles on)
- Collecting a power up - 500 x (level number) points (e.g. on Frankenstein's monster, it's 500, Wolf Man is 1000, etc. Picking one up on Dracula's level gets you a whopping 5000 points(!))
- Beating a runthrough - 100000 points

Needless to say, the majority of your points will be coming from crushing enemies, making them slip, or picking up items. And of course, beating the game.

Universal medals
I can read! - 5 points - press the 'next' button instead of the 'skip' button in the introduction. Easy.
Sounds good - 5 points - listen to all music pieces during the game. This also includes the 'game over' music, so you will have to die.
Squish Squash - 10 points - send down a piece that hits a modern monster below. Easy, since you'll probably be doing it a lot to repel the other monsters.
Falling for you - 10 points - cause a modern monster to fall with a piece by pushing it down while he's very close to or on it. If you don't want to risk dying, use a bigger piece. I noticed that even though some pieces take two steps to push down, they'll still have a width of four steps, so you can still send someone down with a piece even though it looks like they're not standing on it. Valuable to know with head pieces.
Doozy - 25 points - make 3 monsters fall with a piece. Ugh, this one's annoying, considering that the monsters move at different speeds. Though I somehow managed to do this one on Dracula's stage with a head piece, and the fact that I got Jason, Michael Myers, and Leatherface.
Electro-Greed - 50 points - collect 9 electro-tasers. Not pick up, mind you, but have 9 electro-tasers on you. Electro-tasers come in the form of batteries and anything that's not a 1-up or acid flask, so that includes turds, pumpkins, and Santa Claus heads. This one's mostly about luring monsters into a pack for chasing you and hoping for the best. I may have gotten lucky with this one.
Nice shot - 50 points - kill everyone at once with an acid flask. Best done on the first level, since you only have 3 enemies to deal with. Again, lure them into a pack, and zap any if you need to in order to slow whoever down.
You Da Man - 100 points - get 200,000 points. Nightmare mode in one of its finest forms, this usually requires you to go through close to TWO full playthroughs, with the second one making all monsters almost as fast as you are. However, an alternate strategy is through not doing much but picking up all the pickups and slipping up multiple monsters when you have the chance.
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Monster medals
Frankly - 5 points - map - assemble Frankenstein's monster. It starts off pretty easy, naturally. You can try most of the basics here, such as luring away enemies where you want them to go.
Wolf Out - 5 points - map - assemble the Wolf Man. This level introduces Leatherface to the mix. Quickly get out of your small corner, and go straight for the head pieces like last time.
Lagoony - 5 points - map - assemble the Creature from the Black Lagoon. Right off the bat, you'll be surrounded by Michael Myers and Leatherface. I traced two paths you should immediately take to not have to fend off both of them at the same time. It also helps to slip them up from the larger body piece.
Phantasm - 10 points - map - assemble the Phantom of the Opera. You start right off in a dangerous corner that will invite the monsters to kill you if you stick around. So again, I traced a path for where you should go. After pushing down the nearest portions, quickly get the top of the skin down. The muscular system should be the last portion you assemble, with it being above your starting corner and all.
I See You - 10 points - map - assemble the Invisible Man. this one's harder than it looks, since there are a lot of corners that you could get trapped in. And some parts have conveniently started out that way, too. Also, it doesn't help that there are TWO Freddy's coming for you now. This is where luring into packs comes necessary, though some guys will be dumb enough to decide to patrol the corners. You're really going to have to slip up enemies on the skeletal and muscular systems, as those have a lot of their pieces in dangerous corners you don't want to be in.
Holy Moly - 10 points - map - assemble the Mole Man. Ugh, surrounded again. You'll definitely have to tase or melt someone in the faster mode. Otherwise, quickly make for the top, running close to and past Michael Myers and the Freddy that looms above. This one seems pretty basic again, being a symmetrical stage and all. Just be sure to keep utilizing crushing enemies and making them slip.
Blushing Bride - 25 points - map - assemble the Bride of Frankenstein. An ugly half-triangle scheme, here. The blood and organs should be the definite first on the list. As for the skin, get to the head and push it down when things get close and the villains are all massing under you. The other two systems should be pretty quick to assemble anyway.
Mumm's the Word - 25 points - map - assemble the Mummy. As much as you can work really quickly here, you'll need to. The pyramid scheme loaded with ladders makes for a really hectic minute or so, as some of the ladders may be hard to see with all the pieces in the way, warranting for an attack you didn't expect. Make for the skeletal and muscular system, avoiding the Freddy that's on top. You may be tempted to crush everyone, but try to make some effort to slip them up, to give yourself some good spare time.
Distinguished - 50 points - map - assemble the American Werewolf in London. The most unsafe areas are on top, with the organ system and skin. You'll REALLY have to slip someone up if you want to escape those alive if someone's on your ass. Also, the head piece of the skin takes four steps instead of the usual two to push down. But hey, there's that one area with twin ladders, so it's double the escape for that area. Also, knowing the top of the skin is in a corner, best save that for last.
Counting on You - 100 points - map - assemble Dracula. This is it! Or not, since you'll have to do it over again to get 200,000 points. Anyway, the skeletal and muscular systems are in very inopportune areas, so right now, get to shoving down the other two systems. As for those two I mentioned, get to pushing the heads down to the middle area, then get someone to slip on them, making shorter work of what would be longer work if you didn't.

Also, here's a video guide for the first run of the game.

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Enjoy, and good luck!

Monstertime guide


Comments

Awesome! I appreciate the help man, since everyone knows iMockery's games are so FRIGGIN HARD.

i got you da man after one playthrough + finishing the first level.

Ooh, interesting.
I'm guessing you were really going after a lot of those pickups then.

I had you da man after one playthrough + one level too. Simply spent the first 3 levels making sure every single monster piece made a guy slip. Having 30k after first 2 levels helped. If I actually managed to get some pickups (I managed to get virtually nothing) it might actually be possible in one playthrough.

Maybe that's how that guy who keeps hogging the high scores list is doing it...