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Hybrid-Of-Souls
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Armed Prophet guide

Posted by Hybrid-Of-Souls - November 19th, 2009


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Table of Contents
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Armed Prophet - 480 points, 17 medals

This guide will explain all the aspects of the game and how to get the medals within it.

Controls/basic stuff
- A is to attack. Pretty simple. Mash it to chain combos. Just be careful when doing so, as you'll be pushing enemies farther back then you'll start sliding, so don't go nuts with this.
- Hold A to charge up a swing attack when your special bar has passed the first line, then let go to fire away. This also uses some of your special meter. You should probably keep an angled distance before you do this.
- S is to jump. It has some uses. You can also attack while jumping, which knocks them back farther. If you need space, jump straight up and attack for a chance to escape if needed. This also dodges any ranged attacks such as the zombie gut toss and robot flamethrower.
- D is to use the special ability your weapon comes with. This is discussed in the weapons section. To build it up, hit enemies. If you're in the middle of using a special other then that of the crowbar's, you don't recharge the special bar while using your lasting special.
- In the zombie and alien levels, there is junk scattered around in some areas. Hitting them into enemies will knock them off their feet as well as knock off a hit point. The tire bounces more than the skull in the zombie level, while the chairs can only fly into ground enemies (however, the helmet makes up for this). They even score multiple hits on bosses.
- The best way to kill an enemy is to approach them from vertical directions. This comes in handy more often against enemies that have wide ranges of attacks.

Weapons
- The crowbar is your starting weapon, with a special that turns your crowbar into a lightning rod, zapping anyone on screen, killing normal enemies and damaging bosses for 12 of what your weapon normally hits for.
- The arm of Zomboss is unlocked after beating Zomboss. Its specialty allows for more powerful attacks. Doesn't mean you can go reckless though.
- The Alienator spear is unlocked after beating ZOMG. Activating the special lets you fire laser beams that instantly kill anyone in a line in front of you. Bosses not included; it does 3 hits worth of damage every time you loose this thing on them.
- The Cyber Blade T47 is unlocked after beating Smileborg. This has the only power up that lets you fight recklessly, as it's a personal shield that lasts for practically a whole group fight. My weapon of choice.

Medals
- Zombie Meat/Alien Juice/Robot Fuel - 10 pts each - get killed by a zombie, alien, or robot respectively to get what I like to call the masochist medals. If you're hasty, do this on the harder difficulty.
- Hand it over/ZOMG!!!1/Kill Smiley - 25 pts each - make it to the end of each level and kill each boss (Zomboss, ZOMG, and Smileborg respectively)
- Classic Hero/Armed Prophet - 25 pts each - beat the game. The only way you could only get one is if you quit in between medals or one happens broken. But it's essentially 50 more points for killing Smileborg.
- Alcoholic - 25 pts - this one takes a bit of luck, so bring along the Cyber Blade if you're not feeling lucky when cracking open crates, hoping to find beer inside them. If it doesn't have beer, back away so you don't accidentally run into it or get knocked into it when fighting.
- Anorexic - 25 pts - essentially the other side of the Alcoholic medal, don't bother cracking open any of the crates/barrels. I'd go through the Zombie stage with the Cyber Blade in hand for this one.
-Skull/Chair - 25 pts each - for the zombie or alien levels respectively. The skull should be next to you at the start of the zombie level, while the chair is somewhere more down the road, in the lab part of the alien level. Just keep knocking each respective object to the right until you reach the boss. Don't worry about knocking it off-screen as long as you're only hitting it to the right, because it'll still be there when you beat each group of enemies.
- The Freeman - 25 pts - the only medal that takes great time consumption, on top of a little more caution. But then again, just think of it as running through the whole game regularly, and feel free to let the lightning rip at the start of any wave you think will end up challenging.
- Handy Man/Illegal Alien/Smiley Hater - 50 pts each - kill Zombone with his own arm, ZOMG with the Alienator, and Smileborg with the Cyber Blade respectively. These require you to have played through each level at least one time before, but that's essentially all I can say about that.
-Testosterowned - 50 pts beat a level on hard mode. The differences between the modes are
- damage you take
- special bar charge rate
- how much HP you'll heal for when consuming beer or food
- enemy tactics (will surround you more often)
- enemy speed, attack rate, and projectile speed
Fight more cautiously here, pick whatever level seemed easiest to you (I went with the zombie level), and bring the Cyber Blade. Its shield comes in handy. Or if you like the crowbar for its lightning, fine too.

Gameplay
I'll discuss each stage's enemies types and the bosses. The melee class try to hit you up close, ranged class will shoot you with something, and specialists always change between levels. I should note that the surefire way to tell if a boss is coming up is if you see two crates right next to each other. So unless you're going for the Anorexic medal, break 'em open and take what's inside.

The Dead of Dead Gulch
Melee class - the dark green zombies that lurch toward or around you to hit you.
Ranged class - the lighter-colored green zombies that throw their unneeded guts at you. You can tell this is happening when they start reaching into their mouth for something. They'll also makes some gagging noise, so keep that in mind if they're off-screen.
Specialist - apparently, having no legs doesn't slow these guys down. In fact, they're faster than the melee class and attack faster, too. Fortunately, you have slightly longer reach, so keep that in mind. Hit them a few times, then break away and do it again however many times needed.
Boss - the classy giant zombie. He'll smash the ground and send a shockwave at you if you're directly in front of him, he'll try to grab you (this hurts) if you stand where he's standing, and eventually try to jump on you when he's running out of health. The move that'll be hardest to catch is the grabbing move. To avoid when you're standing right where he is, hit him twice or thrice, then quickly move away. Move back and hit him again when he moves his arms down. An alternate strategy is to bring the tire with you to the fight and keep hitting him with it from a range.

Alienating Area 51
Melee class - the lizards that have dual energy swords.
Ranged class- the lizards with goggles and laser guns. If they're off-screen, there's really no telling when they'll start shooting you, so draw them away from that.
Specialist - the guys in the UFOs that drop egg bombs at you. I forgot to mention that friendly fire is on for enemies, and this bomb has a pretty high area of effect. This is the only flying enemy, so make use of the jump attack. If it goes down faster than usual (usual meaning around 6 or 7 hits), a melee enemy will come out.
Boss - the giant lizard. Getting close could signal one of two attacks. When he holds his spear straight out and is about to shake it, jump away before he knocks you over with his spinning attack, which tires him out a bit afterward. The other one is just three jabs in one direction, signaled when he pulls his spear back a bit. You can take advantage of this by looping around while he's still stabbing. After he's half-alive (or half-dead), he'll start shooting large lasers from his mouth. Getting too far away is a risk of an unforeseen laser blast, so uh, don't do that. Much like with Zomboss, you can bring along a chair and keep hitting him with that at a safe distance.

The Age of Machines
Melee class - the buff robots with orange faces.
Ranged class - the flamethrower bots, which have about the same range as you do. The first time you're playing through, you should have the spear with you, charged up on some occasions to avoid a crispy fate and giving them a crispy fate of their own. Friendly fire is still on, and these guys will still burn their friends.
Specialist - the small robots that hover around. Their projectile is their own body, and the signal that they're about to go off is when they turn to the side, which is also its own attack. This self-projectile only goes for so long when they start coming at you normally again. If two of these guys charge at each other, only one will win the fight.
Boss - the giant robot. Its laser attack should be very easy to see coming, so move upward when you see an energy ball in front of his face. His blade attack...not so easy to see coming. But move upward when you see his arms start to extend outward. His last attack has him hovering farther up and dropping suicidal bots down at you. Move close to them, then move away so they'll decide to blow up at a safe distance from you. Hitting them, while it gets rid of them faster, will also end up hurting you. A pet peeve I have about this is that he can do this in succession, and you can't hit him until he's fully down on the ground.

Other notes
This will be updated in the future, so feel free to fire out comments. This section will also point out other tips on the future. Thanks to portalwarpedJP, Godliest, Sizzlebuzz, OneRedMage, and pinoyisazn for pointing other stuff out.

Armed Prophet guide


Comments

a good tatic to beat zomboss is to move vertically, jump and hit him while on the air and get away from him (but still move vertically). then, wait for him to lower his shoulders and repeat, repeat.
and i think that you wanted to say upward instead of downward in smileborg.
as for ZOMG, i think he only shoots lazers when he's low on health.
on real man mode, it would seem enemies are also more vicious, as all of them attack much faster, and your special bar takes more to fill up.
i think that's all for now, but i'll let you know if i find anything else.
oh, and great guide.

Thanks for the tips and compliment.

oh! i almost forgot: on hard mode, the food won't give as much health as when you play on easy. a food on easy gives you about 1/2 of your life, while on hard it gives a little less than 1/3

Noted.

This guide sucks. I died every tiem trying to follow your stupid advice.

: ROFL Good Job

To kill Zomboss the easiest way (no damage taken at all on the hard mode) just bring that tire with you then just run from side to side and hit it back and forth, you will hit him with it most of the time. I haven't tried your suggested method so I don't know if mine is faster, but it's fast and more specifically easy and safe.

I used the same tactic to kill ZOMG with. Just bring all those dumb wheelchairs, or at least one or two then just run back and forth and keep hitting them at him. It's a little riskier than versus Zomboss since the wheelchairs don't go as far when hit, but it's still really easy.

For the robot boss you can easily detect his blade attack by seeing that both his arms become fully extended. Either way the safest and easiest way to do it is to make the boss stand pretty far down and then just hit it three times, run up, hit it three times, run up etc etc. You could probably just hit two times if you want to play it safe. That way you won't need to think about dodging or anything. His special attack is slow enough to give you time to prepare.

For Testosterowned I'd suggest the zombie stage because of how easy the boss is to kill. I personally brought the spear because when fully charged that lazer thing you can use is really amazing to clean out one or two waves of enemies, plus it's really good versus the boss.

You should also mention that generally the way to kill waves is by coming from above or below and hit them. If it's a non-flamethrower melee enemy just hold forward and keep attacking until you are at risk of being flanked by other enemies, believe a ranged enemy will attack you or the target is dead. If it's the flamethrower enemies just hit them until they are out of reach then run up to safety.

Also don't be afraid to use your weapons special when fighting groups such as the 4 specialists on robot stage or such, often this last group is harder than the boss.

I found Zomboss impossible to beat on real man mode. But on the easy mode, you can let him walk up to you and he will raise his arms. Quickly move out of the way for a few seconds. Then, while he still has them raised, you can move behind him and attack him and get in several shots. Alternatively, you can wait for him to lowers his arms and get in a few shots that way. As for the jump attack. It is easy to dodge because you can see the shadow, and you can get in a good 5 hits after wards.

For ZOMG, he uses his laser during low health, no matter how close you are. Sometimes in rapid succession. I found, that you can get in a few hits before he uses any spear attack and then move out of the way of it. After his spinning spear attack, he has a cool down period, so you can get in a good 5-7 hits there before his next attack.

For the first two bosses you can bring in an extra item to hit around such as the skull, chairs, or helmet. These when hitting the boss hit them 3-4 times. So you can hit the skull to the left, then move around the boss and hit it to the right. Rinse and repeat until they move to their special moves.

The last boss is a piece of cake. His only effective attack is the blade attack. This attack can hit you 4 times. His laser attack takes several seconds to charge and only hits you once. When you see a bubble appear in front of his face, move in and you will be able to get in a clean 7-10 hits. Immediately after his blade attack, you should also move in and attack. The best method is to stand in front of him and move down before he performs a blade attack. Then move up to attack him immediately after an attack occurs. His kamikaze bot attack is annoying, but is easy to dodge. While he uses this, he can't be hit by normal attacks.

For beating any boss on hard mode with any type of ease, you probably need to have the cyber blade or crowbar. Since they have the best specials for use against bosses.

As for people dying on this game. I played from start to finish with the crowbar and didn't die once. The only boss I die on in hard mode is Zomboss. But then again I never brought in a cyber blade.

I hope this isn't completely useless. I wanted to type something.

Nah, it's not useless. I could probably learn from different tactics on beating the bosses in real man mode. Also, the tip to watch for the blades with the last boss helped a bit.

Nice walkthrough you made here! I added it on my userpage.

Cool.

I personally think the crowbar and Alienator are the best weapons. Lightning death instant kills all enemies on the screen (4 max). The laser also delivers instant death, but in a smaller range. You can, however, bring the laser with you and therefore kill more enemies and deal more damage to bosses.

As I mentioned in the forum, you can jump over the laser WHILE smileborg is shooting at you. Basically, you can add in more hits while he's trying to hit you, then he cools down, adding in more hits.

Other than to feel safe, jumping around in front of zomboss to get him to attack isn't really necessary. People can judge when he's about to swing or grab, but jumping just makes you feel safe. You get to attack vertically that way though. For the legless "specialist", I really do think that the tip of jumping around when you're getting attacked works. You can jump and attack at the same time, then you can spam your attack button. It's just parrying when you get trapped, because you might get surrounded.

For the flying specialist in Alienating Area 51, I've noticed that after having maybe 3+ enemies getting bombed at, the specialist falls after one attack. It's happened a couple of times with me, which annoyed me since I couldn't use their friendly-fire bombs.

Considering what the definition for "ranged" is, I kind of feel like you should consider the flamethrower bot the "ranged" person and the pen-tipped diving bot to be the "specialist". I think what also classifies him as a "specialist" is having the ability to attack twice. First, he slashes you if you're too close, then he dives, which is when you trip. Since the first attack isn't ranged, and since his attack also moves him significantly further away, while other ranged enemies stand, I'd consider that robot to be the "specialist" in that aspect as well.

I've tried timing two diving bots, and they don't seem to crash and hurt each other; one of them wins the fight. The same applies to the flamethrower bot.

In regards to smileborg, you can't really call his AI bombs (I'll reference them as that for now) kamikaze bots. The robots are dropped from the "sky", but they only attack when on the ground; there's no "divine wind" or "god wind" coming at you. Also, since these bots move around, they probably deserve their own "specialist" class. Fighting them does kill them, even though you take damage for being so close, although I didn't try with the laser from the spear. It's probably a useless tip, but blowing them up together shaves a few seconds off, if you're somehow pressed for time.

For Zomg, I think it's worth mentioning that since he's stabbing with his spear in one direction only, you can stand on the other side and get in an extra hit or two.

You should also probably investigate how much damage the lightning strike does on each boss. Because I timed the beating right, I was able to avoid Zomboss from jumping up, which put him off screen, similar to how smileborg flies and his AI bombs attack. It was just a long chain of me attacking him, getting him halfway to his health, causing him to jump, a lightning strike, then a relatively shorter chain. That strategy would probably work nicely on smileborg, especially since it's a pet peeve of yours that smileborg is invincible while in the "air".

People with slower computers really need to put some input on this game, btw. I know that's a factor when playing Castle Crashing the Beard, for me.

You can nitpick however you want from this comment. It's your guide, after all, and we're all just giving tips. Good luck on this project. It shouldn't be too hard.

Good pointers here.
I took some bits of your advice, and will work on the lightning.

I fucking LOVE the Cyber Blade T47. Glad you do too. :)

Cool.
Invincibility is one of those perks that is just cheap in many cases.

Thanks for the guide man, really helped me out, got all the medals now ^^

Sure thing.

I found that, while using the crowbar and the cyber blade, that I could hit the suicide bots from smileborg and not take damage. That is, if I back off far enough so that just the tip hits them, the explosion won't hit me. I haven't tested it with the spear or the arm however.

Pretty sure all the weapons have the same range anyway.