Age/Gender: 19, Male
Location: High Point University, NC
Job: In need of one
Well, off to visit your mother
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335 Reviews | 89 w/ Responses
While the looks of everything and the wind sounds weren't great, the animated person does. But even as a trailer, it was pretty short, too. Plus, I can't think of a way this kind of thing can become parts of a movie. But then again you're probably thinking differently compared to what I'm thinking. Will there eventually be bloopers in the movie? Other than having the poor guy's parachute rope snap off in mid freefall? Because those would look great along with the actual movie. Well, I'll just have to wait and see what you can do then.
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And I'm not normally one to call something "cute" either, so this was obviously pretty good. Short, but still good. Your animation was very fluent, the drawings were great, the sounds worked well with the theme, and overall, this was a short short that was rather funny. Who knew spontaneous combustion could kill any lighting match?
Author's Response:
Most people I guess. XD
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Good work on releasing the (somewhat of a) sequel to "Bullet Bill"!
GOOD STUFF:
-Controlling Bill with the mouse, making it a whole lot more easier.
-Better graphics compared to the last game. Makes it look a lot better.
-Checkpoints in the game. They make things a lot less stressful.
SLIGHT PROBLEMS
-While the controls have switched to the mouse, the speed of the game dramatically slows down, making Bill seem less like a bullet.
OVERALL
Quite an improvement compared to the last game. And congrats on the two awards right on the same day.
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At first it seemed a little obvious on what to do but as for the other colored missiles, I didn't see any specific instructions as to how to take those out of the sky. Also, just to type certain numbers to blast away missiles seems a little easy. Why not have the same number codes but you actually fire with the mouse? That would seem a little better. But yeah, this game was nowhere near bad at all.
Author's Response:
Thanks, I actually have been working on a mouse version of this that is kind of more like Missile Command. You'll fire at spots on the screen and if the missiles enter the blast area, they are destroyed.
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Those aliens looked pretty awesomely drawn there, as so did everything else in this short movie. The voices were really unique too. Except they would've sounded a little better if they spoke jibberish and you could translate it at the bottom in subtitles. Another slight problem I found was the music choice. No, the music itself was fine. It's just that I'm not entirely sure jazz goes with an alien theme, especially if the aliens are destroying planets for no good reason.
Other than that, this should really continue to a series if possible, because this is great!
Author's Response:
thanks for the good feedback, yeah i might continue it and i'll take what you said into consideraton for my next flash
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Just by looking at this 15-second trailer, I can already tell this will become the new greatest series of all time. Movements, actions, looks, future plot, graphics, everything looks great about this, even if it was just a trailer. When you have some free time, do you think you can make an animation tutorial for us?
Author's Response:
Hi there, thanks alot for your comments! I hope the future installments live up to your expectations. This project is a collaboration, to find out more about the character animation, visit www.Sharvonique.com .
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As I see it, this is one of those unique soundboards with the whole purpose of making insults when calling someone over the phone. And I like what I see (and hear) in this soundboard. It has some very funny sounds from the movie (man-boobs). Only downside I found was no "hello" or "greetings" or similar salutation sounds. But that's about it with the disadvantages.
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Although I never even heard of Pivot 2.4.4, I definetly know this helps when trying to create stickmen for flash animations. Except some notable problems were that there was no "back" button for the instructions and that some parts of the tutorial just rambled on with other stuff, especially when you were deciding the colors for each stickman you made.
But this does help out. And I'm sure it will for a lot of others.
Author's Response:
The back button will be placed on the finished version. Also after I put the figure into the actual animation stage it's unfinished after there, therefore the rambling on.
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Graphics: I like your drawing of him.
Style: Not often you see a game like this.
Sound: You know why.
Violence: You kill him. Is there anything else to it?
Interactivity: Quite some but all you use is the spacebar.
Humor: I had to break out the evil laugh tone.
Overall: Funny indeed. You should make another like this.
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It was an alright claymation and I liked some of the character models but there was just a lot of stuff happening there making it hard to follow what was going on there. Also, after the "grenade" part, there was no actual explosion. It would've been better if there actually was. Although I did like it when the same animation was happening on the computer at the same time in one part.
So overall, it wasn't great but not horrible either.
Author's Response:
Its damn impossible to make an explosion out of clay.
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