Age/Gender: 19, Male
Location: High Point University, NC
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Well, off to visit your mother
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Flash Reviews: 335
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All Flash Reviews
335 Reviews | 89 w/ Responses
Right when I heard Cookie monster, I instantly had to put up a 5 on this flash. I was also rather convinced to 5 it when I heard a sound from Conker's game. So the sounds you used were great but when you stretched it, the sprites looked a bit worse than originally. Also, Phoenix was also somethimes not lined up with the edges of where he was, so you should probably try to fix that up if you makes another one of these, which is highly recommended by me. Looks like your 'eternity' of work has me fifening it, overall. Good work.
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"I like it. Improvement from the prequels"
I think I can remember the second one of this set. This one was a lot better. But like biggyd777 said, the sound selection was a bit screwy. But aside from the sound, the possiblilities are endless when trying to make a gun. I'm hoping you've seen 'Future Weapons' on the Discovery Channel, because I don't exactly remember seeing some of those featured guns on here. If there's a version 4 coming out, see if you can get even more creative and make even MORE parts. So overall, good.
Author's Response:
lol i love future weapons (that show) thanks for the great review!
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At a first glance, this game may seem simplistic, basic, and 'noobish work'. But when looked at in depth, this game is a creative idea. The bedrock physics are something I've seen in another game...but what would make a bit more sense is if there was actually some small guy pushing the bedrock around. But then again, the rocky guy doesn't make sense either. Being able to slip through holes to move around is also creative. So overall, you've got quite an imagination.
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From what I could see, there was nothing wrong happening with the game. An RPG card battle for an age old game is a good way to spice it up with some flavor. One thing that you should be aware of is that I can't skip the tutorial when I already know the game. So in your full version, can you be sure to apply that? There's no telling what it's going to be like.
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Nice idea for a game here. Kangaroos are rather underrated for games/movies, so the main character was rather original. The idea and controls were simplistic and easy to understand but at times, I would have no idea as of where to go because some of the parts that lead to other areas look like plain old walls. Also the voice of the first guy was rather low and I couldn't hear it. But what does make up for the audio part is the weird noise the natives make when you hit them. So yeah, nice game, good that you cleared up the bugs.
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For a simplistic mouse avoider game, that wasn't half bad. The music was very nice, the fifth level was where things really started to pick up and you were able to keep players from cheating their way through the levels. The bad sides were that the level designs were simplistic and the spelling of 'lose' was off. You should still stick with this theme in the future and see if you can make something that has better-looking levels. Overall, good game.
Author's Response:
Every review has said i spealt lose wrong. Im working on mouse avoider 2 as this game was enjoyable to make and to come up with the ideas for.
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If you claim that you were 'lazy on this one', then I guess there's no telling what your full skill is in Flash. The movements were very fluent, there was plenty of violence, there were zombies, just like in every real Madness Combat, and it was flat out great. Although it would be best for all of us if you showed us how good you really are instead of being lazy and not giving us your true skill. Still, I encourage you to keep working with Flash.
Author's Response:
The 3rd i'm going to actually try on, this one i did like 90% in the week i started it, so it was very rushed. I'm looking for a character artist for the next one.
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Well, I'll admit. Not THE funniest of your series but still pretty dang funny. And to think that you'd take a quote from Foster's Home for Imaginary Friends...that just befounded me. The Kill Bill quote was also pretty easy to recognize. I'm just surprised you haven't put in Cpt. Kirk's legendary 'KHAAAAANNN!' scream in any of these. But overall, great comeback movie.
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Compared to the prequel, this game has a few slight problems, including that the circles don't always react to my pencil/crayon/whatever it is whenever I put it over them. Also, due to the new scrolling feature, which was still nice anyway, there was a bit of trouble trying to get up to #10 in one of the levels, as the HUD was getting in the way of it. But moving on to the positives, this game was very colorful and fun and the scrolling, like I said, added to a bit of a challenge to it. And first time, I got a level 9 on it, so I did decent. You seem to like ZeRo-BaSs's music a lot, don't you?
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The song was an excellent choice for this movie, so lot's of props on the sound score. The originality was great, as I've never seen someone parodize an online game like this. But considering that the later version now puts the guy on a motorcycle, the sled idea is a bit old now. But not like I really minded about that anyway. And yes, being something involving line rider, the track didn't look too stylish, despite all the loops no one could ever actually draw to make the rider go through and live. But the additional stuff like the person and cars looked nice. So 4 1/2 months paid off looks like. Good job!
Author's Response:
thanks maybe i can make different versions? like lineflyer the movie. :)
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